Using the game of checkers


















Publication Type. More Filters. A computer model of simple forms of learning in infants. View 2 excerpts, cites background and methods. Modeling and designing of machine learning procedures as applied to game playing using artificial intelligence.

ACAI ' ACM ' Steps toward Artificial Intelligence. Proceedings of the IRE. Furthermore, it can learn to do this in a remarkably short period of time 8 or 10 hours of machine-playing time when given only the rules of the game, a sense of direction, and a redundant and incomplete list of parameters which are thought to have something to do with the game, but whose correct signs and relative weights are unknown and unspecified.

The principles of machine learning verified by these experiments are, of course, applicable to many other situations. Feelings Checkers: Feelings Checkers is no longer commercially available but can easily be made by the clinician using round post-its or stickers.

Feelings words are written on the stickers and attached to the underside of the checker. When a piece is captured it is turned over and the player is asked to describe a situation they may have experienced that feeling. Both therapist and client are expected to respond when they capture a piece.

This gives the therapist an opportunity to model identification and expression of feelings, as well as discussing management of behavior when experiencing strong emotions. It helps to have extra checkers with a wide variety of feelings attached to them.

The therapist can preselect the pieces to be used prior to the game see Kantrowitz, Rules or No Rules Agee, : Checkers can also be modified for children that are fearful, distrustful, afraid to take risks, or have a hard time with losing. The child is asked if they want to make up a game or play by the rules.

If the child wants to play by the rules then the following outline is given:. The way I play, you must always take your jumps and you tell me where to move.

If your checker gets too close to mine, the natural consequence will be for my checker to jump yours. This is the only way I play. This strategy encourages children to take risks, plan ahead, and brings stability and predictability to the interaction. Agee, L. Caselman, Tonia Would you like to try it? Don't like Star Wars? Click here to turn the theme off.

Or come to our Facebook page and tell us all about it. Checkers is a classic board game, dating back to around BC. It is very simple, but a lot of fun! Checkers is known as Draughts in England and there are multiple variations of it all around the world. The game is played on an 8x8 chequered board, essentially a chess board.

Each player starts with 12 pieces, placed on the dark squares of the board closest to them. The objective of the game is to capture all the opponent's pieces by jumping over them. Pieces can only move diagonally on the dark squares, the light squares of the board are never used. A normal move is moving a piece diagonally forward one square. The initial pieces can only move forward diagonally, not backwards. You cannot move onto a square that is occupied by another piece. However, if an opponent piece is on the square diagonally in front of you and the square behind it is empty then you can and must!

If you land on a square where you can capture another opponent piece you must jump over that piece as well, immediately. One turn can capture many pieces. It is required to jump over pieces whenever you can. If a piece reaches the end row of the board, on the opponent's side, it becomes a King. Kings can move diagonally forwards and backwards, making them more powerful in jumping over opponent pieces. However, if you jump over a piece to become a King you can not jump backwards over another piece in the same move, you have to wait until the next turn to start moving backwards.

Jumping over opponents is required. However, if you have two possible moves, where one jumps over one opponent and the other jumps over two or more opponents you are not required to take the jump with the most opponents captured, you are just required to take any jump move.

This online version of Checkers was made by me. My name is Einar Egilsson and over there on the left is my current Facebook profile picture! Checkers is one of those games, much like Backgammon , that I've always wanted to make, but needed to learn it properly first. Well, I finally learnt it, made it and here it is. I hope you enjoy it! Any comments, questions, ideas for other games or anything else can be sent to admin cardgames.

This website uses cookies to store your preferences, and for advertising purposes. Read more in our Privacy Policy or manage your privacy settings. Checkers Preferred color. Mandatory jumps. Highlight moves. Game speed. Slow Fast. All games Spread cards.



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