Mario and donkey kong first game


















Miyamoto did cabinet artwork for both games. Miyamoto envisioned Mario to be a young man at around 24 or 26 years old, describing Donkey Kong as Mario's pet who escaped and kidnapped his girlfriend. In , around a year after the game's release, Universal Studios sued Nintendo , claiming that Donkey Kong infringed on Universal Studios's intellectual property rights to the film King Kong. Howard Lincoln , attorney and future president of Nintendo of America , decided to fight the case and hired seasoned attorney John Kirby to represent Nintendo.

When Kirby showed that not only was Nintendo not likely in violation of any trademarks but also that Universal Studios themselves had sued RKO Pictures in to prove that the plot of King Kong was in fact in the public domain, Judge Robert W.

To meet the unexpectedly high demand for arcade machines, Nintendo licensed production to other companies. They were allowed to produce a certain amount of printed circuit boards PCB and were banned from exporting them.

Falcon breached this agreement by producing more than excess units and also by exporting them to the US.

On January 29, , Nintendo terminated their license agreement. A countersuit by Falcon was won by Nintendo. The complaint alleged that the licensing agreement with Falcon explicitly forbade the manufacturing or export of Crazy Kong outside Japan. As Nintendo's newly established video game division lacked programming manpower, the arcade version of Donkey Kong was programmed by Ikegami Tsushinki , a contractor that had worked for Nintendo for several of its arcade releases [2] [3].

For Donkey Kong' s development, the two companies signed a contract which gave Ikegami Tsushinki exclusive rights to the manufacturing of Donkey Kong arcade boards [2] [3]. In , Ikegami Tsushinki sued Nintendo on the ground that the company had violated the contract and produced around 80, arcade boards on its own [2] [3]. In response, Nintendo claimed it owned Donkey Kong' s code as Ikegami Tsushinki was hired as a sub-contractor [2] [3].

The case went to the Tokyo District Court until March 26, , at which point the two companies settled out of court [2] [3]. Announced at E3 for the Nintendo Switch and released as part of Hamster Corporation 's Arcade Archives brand, an emulation of the original arcade game titled Arcade Archives: Donkey Kong was released through the eShop on June 14, , marking the first official release of the full arcade version of Donkey Kong for a home console since its original release 37 years earlier.

The player can choose between playing the original Japanese release, the later Japanese release, and the international release of the game. Coleco won the rights for the tabletop and home console ports, first as an oral agreement in November , then formally on February 1, Atari, Inc. All were published in All of the following were published as cassettes in for the European home computer market. They use the Japanese level progression. The arcade version was produced by Gunpei Yokoi , while Hiroshi Yamauchi received executive producer credit as courtesy of being Nintendo's president.

Shigeru Miyamoto directed the game while an uncredited Ikegami Tsushinki did programming duties, later leading to a lawsuit over which company owned the arcade code's rights.

An older version of Intelligent Systems ' own website claims credit for developing the NES port for Nintendo, but the current version changes it to Donkey Kong 3.

Landon M. Dyer programmed the Atari 8-bit port which served as the basis for several Atarisoft ports. Although Ikegami Tsushinki is uncredited, a article published in Bit Magazine and written by one of the programmers involved, Hirohisa Komanome, reveals the name of the programmers who worked on the game [41].

Donkey Kong and Lady. Donkey Kong was an immediate hit when released. In the US, the game was introduced through a test run at two Seattle bars at the end of July Nintendo of America sold its first machine on September It was by far the most profitable game Nintendo had produced up till then and would not be surpassed until Super Mario Bros.

Starting from , Nintendo of America began licensing deals for Donkey Kong related merchandise and media. From the Super Mario Wiki, the Mario encyclopedia. This article is about the arcade game. NES Controller. Wii Remote Sideways. Wii Classic Controller.

Nintendo GameCube Controller. Wii U GamePad. Wii U Pro Controller. Nintendo Switch Pro Controller. Control pad. Wilton, Connecticut: Gamepress. Page Nintendo Co. After going through four different areas on the construction site , avoiding hazards and dangerous heights, Mario rescued his girlfriend and Donkey Kong was recaptured. In the game Donkey Kong Jr. Donkey Kong Jr. Mario attempted to stop the young ape by releasing various types of traps mainly consisting of animals. Junior eventually did make it to his father and the two primates able to leave.

Soon after that, Donkey Kong Sr. The fumigator able to repel away the large ape. After Mario going through similar construction site from the first game, and traversing multiple enviroments, with many hazards and enemies, through nine worlds, he faces a giant mutated Donkey Kong Sr.

By defeating the primate, Mario able to revert to his normal size, and he, Donkey Kong, Junior and Pauline take a photo together, implying that they finally make peace with each other. Mario appears as one of the protagonists of the Mario vs. Donkey Kong series, which the games follow a similar premise of the game Donkey Kong '94 , but adding a toy company setting and using mini toys versions of the main characters to clear puzzles.

Donkey Kong the Third, now replacing his grandfather, is usually an antagonist for Mario in the same series. Mario and Donkey Kong the Third have competed or teamed up in many spinoff games, including sports games, racing games, board games, etc.

Mario is a playable racer in every single game of the Mario Kart series. After debuting in the game Mario Kart 64 , Donkey Kong appeared as a racer in all of the later games of the same series.

Mario appears as a playable character in all entries of the Super Smash Bros. He is a default character in all the games as well. Other characters from the Super Mario Bros. These characters are all fighters in the games Super Smash Bros. In Super Smash Bros. Brawl , Mario does not have any interaction with Donkey Kong the Third or Diddy Kong in the Subspace Emissary until the three groups of fighters team up to face the final boss, Tabuu.

Donkey Kong the Third also appeared in some later games of the same series. Donkey Kong the Third, or just Donkey Kong, is the grandson of Mario's old arch-enemy [6] from the original Donkey Kong game, in which the younger Cranky Kong kidnapped Pauline for revenge. But unlike his grandfather, Donkey Kong appears to be on good terms with Mario and his friends and will often help Mario. However, both characters also have a friendly rivalry as shown in the Mario vs.

Donkey Kong series, and seemingly in sports and kart-racing games. Though Donkey Kong is large in size, he acts as being still much younger than Mario it was the opposite with Cranky Kong who is drastically older than Mario by at least one generation. As Donkey appears to act like a child, Mario appears to be a paternal figure for him. Pauline first appeared in the arcade game Donkey Kong as Mario's first love interest.

Known as "The Lady" at the time, she was the damsel in distress in this classic game. She had been kidnapped by Donkey Kong Sr. Mario eventually saved the Lady. After Pauline being taken by the large ape through many locations, including a construction site, a city, a forest, a ship, a jungle, a desert, an airplane, an iceberg, a stone valley, Mario finally confronts Donkey Kong Sr.

Mario's jump allows him to jump on enemies, but it does not go up considerably high. When falling farther than his jump height, Mario does a somersault which gives him a little bit of momentum. If he lands on a small platform, it can cause him to roll over the side and fall off. If he falls further, he gets stunned and is unable to move for several seconds upon hitting the ground, temporarily making him vulnerable.

If he falls even farther, he lands on his head and dies upon impact with the ground. Mario only has one hit point. While he is carrying any item, object or enemy, however, he cannot die. If he gets hit, he instead drops the item and becomes invulnerable for a short amount of time. This can save Mario for most kinds of impending deaths - he even survives spikes with it. If he falls too far, however, he drops the item in mid-air.

Donkey Kong features the enemies from the original arcade game Donkey Kong and many individual enemies of its own that are only found in this game. It does not feature any enemies from the mainstream Mario games, except for Spark , who appears in Super Mario Bros.

Many enemies in the game have a different appearance, but the exact same behavior. The appearance usually depends on the current world. They walk around slowly from the left to the right, and sometime shoot out four small seeds that behave like those of a Volcano Lotus. The seeds can be taken out with a Hammer. Early footage of the game was featured in a promotional tape sent to Nintendo retailers in late and early [3]. Differences include the sprites being closer to the original Donkey Kong , the level timer starting at instead of , and various different enemies and designs.

Footage of a later build featuring a similar Donkey Kong with a tie and the final Pauline is included in a Nintendo Power Previews LaserDisc used in store kiosks [4]. Nintendo Power magazine shows additional differences, such as a world map having changes such as an early icon for Donkey Kong.

At some point, a "Giant Squirrel", pictured below, was a boss that Mario had to fight. The game has been received positively overall. They noted the game's innovate gameplay and its "seamless fusion" of the original arcade game with puzzle elements [5].

The German magazine Video Games noted that the game "belongs into every Game Boy collection" for its "love of detail and elaborate platform levels". They praised the game for providing new surprises in each new world, which keep the player at a high degree of motivation, and also for its battery storage. They said it was a "classic and amazingly fun" Game Boy game [7].

From the Super Mario Wiki, the Mario encyclopedia. Game Pak. Digital download. Control pad. Mario with a Hammer. T January 30, Retrieved April 27, Nintendo LaserDisc! Retrieved August 25, Donkey Kong review on IGN. Meta categories: Featured articles Split requested Pages with audio files. In other languages Deutsch. Donkey Kong. For alternate box art, see the game's gallery. ESRB :.

PEGI :. CERO :. ACB :. Construction Site - The construction site is the setting of the original Donkey Kong arcade game. In this world, Mario's goal is to get to Donkey Kong, who is standing on the top of the stages 25m , 50m , and 75m. Blocking Mario's path are enemies such as Fireballs , and platforms with gaps to jump across, elevators and Conveyor Belts. Donkey Kong also throws jacks at Mario. In the final stage of the world, m , Mario has to pull out all the rivets of Donkey Kong's construction to defeat him.

Big-City - Big-City is the first world of the game in which Mario has to unlock doors with keys. It is a basic world that serves as an introduction to the basic items and moves of the game, such as handstands, roads, and ladders.

It also contains two boss fights with Donkey Kong. Forest - The Forest adds more gameplay elements to the game, such as vertical ropes to climb and water to swim in. Switches also make their first appearance - they can make roads appear and disappear. Snapjaws that climb on ropes can be taken out with fruit.

These stages reference Donkey Kong Jr. Ship - The stages on the Ship expand on the previously introduced game objects and add new puzzles to them. Jungle - The Jungle expands on all types of levels found in the Forest. The complexity of vertical ropes increases, and there are ally creatures like Monkikki and Jumpers that help Mario to reach more areas.

Desert - The Desert is the first world to feature Super Hammers. They are used to break through walls. Most desert levels have more complex puzzle elements than the previous stages. In one stage, Mario has to take the Key up several stories to the door by only using ladders, roads and Jump Stands. Airplane - The Airplane is the only world in the game not to feature generic enemies. Airplane levels often feature winds that blow Mario away sideways.

He has to work across elevators, conveyor belts and has to avoid many cannons. The amount of moving platforms increases.

Airplane stages also feature more than one locked door - the player has to remember the right one from which Pauline is seen screaming in the stage's intro. Iceberg - The Iceberg features many slippery surfaces. Mario has to jump across rocks that are swimming in the water and that slowly sink while he is standing on them. Icicles appear and can kill Mario as well as act as a platform for him to jump on once they hit the ground, or even before that. Rocky-Valley - Rocky-Valley features the most difficult puzzle stages of the game, but also requires the player to use Mario's moveset to the best of his abilities.

There are many places which require strategic thinking and exact knowledge of the game's unusual physics. Tower - The Tower is the final stage of the game. Mario has to avoid many obstacles such as Poison Mushrooms and entire stages consisting of sand blocks. After Donkey Kong is defeated in stage , Mario has to fight him again in his giant form in stage Holding Down on the.

In the crouching position, Mario can avoid enemy projectiles more easily. He can also get through smaller passages while crouching and being on a conveyor belt or if Mario is pushed along by some enemies. Holding Down on the and pressing. The handstand is an essential move in the game. While doing a handstand, Mario is protected from most items that drop onto him from above. Handstands also serve as a preparation for several other moves that Mario can only execute from the handstand position.

While doing a handstand, Mario can still move to the right and to the left, but it is considerably slower than walking. Pressing while doing a handstand, then pressing A again on the feet. Handstand Jumps allow Mario to reach platforms above him. If the Handstand Jump is timed right after Mario goes into the handstand position, a Handstand Double Jump is performed which allows Mario to reach even higher.



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